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Topic:
Unofficial random throughts during bye week thread
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Pataskala
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Posted:
10/1/2024
1:31 PM
Feel free to post your random football-related thoughts here.
A few of mine:
A few years ago the NCAA tried to shorten games by changing the timing rules. Among them was not stopping the clock after first downs. All the changes combined managed to cut the length of es by ten or 15 minutes. But now they've added the two-minute timeout at the end of each half, which has added about six minutes to the length of games (each timeout lasts about three minutes). I'm sure it was so TV could add commercials but it seems counterpoductive. Maybe they should follow b-ball's lead and give each team five timeouts per game, with a "use it or lose it" timeout in the first half.
***************
Interesting situation developing in the AAC. Army and Navy are both undefeated and are tied for first in the conference. They don't play each other until Dec 14th, the week after the AAC championship game, and it doesn't count toward the league standings. So, it's possible that they'll face each other for the AAC championship, then play each other again the next week. The second game would seem to have no affect on the CFP seeding, so One of them could get the G5 slot in the playoff then lose before the playoff starts.
*******************
One thing I like about ESPN+ telecasts -- no political commercials. I haven't seen one on there yet. Saves wear and tear on my mute button. They run some on the regular ESPN channels. During the Pitt-Cincy game there was a spot opposing Pennsylvania Senator Bob Casey. A race that's not particularly interesting to those of us outside of PA.
We will get by.
We will get by.
We will get by.
We will survive.
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GoCats105
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Posted:
10/1/2024
1:49 PM
From what I've heard the 2 minute warning at the end of each half is just a media timeout that was typically earlier in the game - which is why we'd see a lot of back-to-back media timeouts after say a touchdown and subsequent kickoff. They essentially just moved it and gave it a name.
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colobobcat66
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Posted:
10/1/2024
9:45 PM
I’m wondering how many players can heal during this break. The new guys on the whole seem to be doing an adequate job, but we need all the depth we can get. How about Tyus? We need that guy.
By the way, Walker as a freshman has 24 tackles . 5 passes defended and an interception. That’s the best that I can remember for a freshman. Bowman , another freshman, has 14 tackles. Looks like we’ve got a couple good ones there.
Last Edited: 10/1/2024 9:51:27 PM by colobobcat66
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BillyTheCat
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Posted:
10/2/2024
7:39 AM
GoCats105
wrote:
expand_more
From what I've heard the 2 minute warning at the end of each half is just a media timeout that was typically earlier in the game - which is why we'd see a lot of back-to-back media timeouts after say a touchdown and subsequent kickoff. They essentially just moved it and gave it a name.
It is a media timeout, you typically get 3 a quarter with a floater each half, this just adds one. The new timing rules have only eliminated 5-7 plays per typical game. And the clock on a first down in college was only stopped for an average of 3-4 seconds outside the 2:00 of a half, where you convert to “traditional” timing rules.
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100%Cat
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Posted:
10/2/2024
8:25 AM
You didn't specify COLLEGE football...
Unpopular opinion: the NFL is making scoring too easy for offenses. The college game isn't quite the same, but I'm sure it will follow suit with the NFL. I'd expect the "dynamic kickoff" sooner than later in college. The penalties that restrict a defenses ability to affect passing routes and timing is one thing, but I'm looking at field position and kicking. I'm not sure what the current rate is, but through Week 2, NFL kickers were hitting on 90% of field goals from 50+ yards. NINETY percent, 35/37. Add to that the new kickoff/touchback rules, with an endzone touchback coming out to the 30 yard line, and you're only asking teams to pick up roughly 30 yards to be in FG range. For me, the pendulum has swung too far to favor the offense. I heard a talking head discussing ways to make FG's more difficult, including reducing the ball pressure for kickers or modifying goal posts. For me, the logical first step is to return all touchbacks to the 20. Make offenses move the ball farther to get in range. I know offense is sexy and "sells," but I'd like to see an offense have to work a little harder to get in scoring range.
I'd add that rub routes/pick plays are getting a little out of hand. It's offensive pass interference, and teams are basically daring officials to make the call. They often don't. You're hard-pressed to see critical passing plays in both college and the NFL that don't involve a pick/rub.
Last Edited: 10/2/2024 8:28:02 AM by 100%Cat
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Victory
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Posted:
10/2/2024
8:38 AM
There have always been more points per game in college than in the NFL.
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greencat
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Posted:
10/2/2024
8:42 AM
colobobcat66
wrote:
expand_more
I’m wondering how many players can heal during this break. The new guys on the whole seem to be doing an adequate job, but we need all the depth we can get. How about Tyus? We need that guy.
By the way, Walker as a freshman has 24 tackles . 5 passes defended and an interception. That’s the best that I can remember for a freshman. Bowman , another freshman, has 14 tackles. Looks like we’ve got a couple good ones there.
Where will Walker be next season?
A) The Big Ten
or
B) The $EC
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M.D.W.S.T
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Posted:
10/2/2024
9:53 AM
greencat
wrote:
expand_more
colobobcat66
wrote:
expand_more
I’m wondering how many players can heal during this break. The new guys on the whole seem to be doing an adequate job, but we need all the depth we can get. How about Tyus? We need that guy.
By the way, Walker as a freshman has 24 tackles . 5 passes defended and an interception. That’s the best that I can remember for a freshman. Bowman , another freshman, has 14 tackles. Looks like we’ve got a couple good ones there.
Where will Walker be next season?
A) The Big Ten
or
B) The $EC
I think hes a redshirt, so maybe he is comfortable here. Although, it's probably wishful thinking to presume anyone is deterred by the lack of playing time from the guys who stepped up into the Big12, etc
Like it or not, we're now basically prep school for the P5.
Leake has been a beast, so I think we can find those diamonds in the rough to replace, but it's the hand we've been dealt now. I'd be more concerned with Brawley leaving. Didn't he enter his name in the portal last season and pull it late? He's just a lil fella, so that might hold him back a bit, but I think a lot of these guys who are JR/SR and pretty good at this level, but wont ever play in the NFL, see the lights of playing for ranked teams and want to experience it. I don't blame them a bit.
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BillyTheCat
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Posted:
10/2/2024
10:06 AM
100%Cat
wrote:
expand_more
You didn't specify COLLEGE football...
Unpopular opinion: the NFL is making scoring too easy for offenses. The college game isn't quite the same, but I'm sure it will follow suit with the NFL. I'd expect the "dynamic kickoff" sooner than later in college. The penalties that restrict a defenses ability to affect passing routes and timing is one thing, but I'm looking at field position and kicking. I'm not sure what the current rate is, but through Week 2, NFL kickers were hitting on 90% of field goals from 50+ yards. NINETY percent, 35/37. Add to that the new kickoff/touchback rules, with an endzone touchback coming out to the 30 yard line, and you're only asking teams to pick up roughly 30 yards to be in FG range. For me, the pendulum has swung too far to favor the offense. I heard a talking head discussing ways to make FG's more difficult, including reducing the ball pressure for kickers or modifying goal posts. For me, the logical first step is to return all touchbacks to the 20. Make offenses move the ball farther to get in range. I know offense is sexy and "sells," but I'd like to see an offense have to work a little harder to get in scoring range.
I'd add that rub routes/pick plays are getting a little out of hand. It's offensive pass interference, and teams are basically daring officials to make the call. They often don't. You're hard-pressed to see critical passing plays in both college and the NFL that don't involve a pick/rub.
If they are making scoring so easy, why is scoring in the NFL decreased every year over the past 5 years?
https://www.pro-football-reference.com/years/NFL/scoring.htm
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100%Cat
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Posted:
10/2/2024
10:36 AM
BillyTheCat
wrote:
expand_more
100%Cat
wrote:
expand_more
You didn't specify COLLEGE football...
Unpopular opinion: the NFL is making scoring too easy for offenses. The college game isn't quite the same, but I'm sure it will follow suit with the NFL. I'd expect the "dynamic kickoff" sooner than later in college. The penalties that restrict a defenses ability to affect passing routes and timing is one thing, but I'm looking at field position and kicking. I'm not sure what the current rate is, but through Week 2, NFL kickers were hitting on 90% of field goals from 50+ yards. NINETY percent, 35/37. Add to that the new kickoff/touchback rules, with an endzone touchback coming out to the 30 yard line, and you're only asking teams to pick up roughly 30 yards to be in FG range. For me, the pendulum has swung too far to favor the offense. I heard a talking head discussing ways to make FG's more difficult, including reducing the ball pressure for kickers or modifying goal posts. For me, the logical first step is to return all touchbacks to the 20. Make offenses move the ball farther to get in range. I know offense is sexy and "sells," but I'd like to see an offense have to work a little harder to get in scoring range.
I'd add that rub routes/pick plays are getting a little out of hand. It's offensive pass interference, and teams are basically daring officials to make the call. They often don't. You're hard-pressed to see critical passing plays in both college and the NFL that don't involve a pick/rub.
If they are making scoring so easy, why is scoring in the NFL decreased every year over the past 5 years?
https://www.pro-football-reference.com/years/NFL/scoring.htm
On that link, check out the trend for FG's made. That's what I'm referencing, more specifically. With most kickoffs resulting in touchbacks, the ball coming out now to the 30, and kicker range being so nuts right now...you see the FGM column has grown over that same time. FG's are 3 points, so kicking more FG's than scoring TDs makes sense for the overall score to slightly go down.
I looked for stats on average yards per completion, and I could only find it on a team by team average and not for the entire league. Middle of the pack in that list is 9.8 yards per completion. I don't personally feel like 3 average completions after a touchback should get you in scoring range, but that's just me.
*edit: I found the yards/reception average on the link you shared. It's 10.6 yards/completion for the league average. Round that up to 11, three completions from the 30 gets you to the opponents 37 yard line for a 54 yard FG attempt. And NFL kickers are hitting a crazy high percentage of those.
Last Edited: 10/2/2024 10:48:54 AM by 100%Cat
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SBH
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Posted:
10/2/2024
11:14 AM
Yet another reason why Cosmo Kramer only follows Canadian football.
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Kevin Finnegan
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Posted:
10/2/2024
12:36 PM
Why is Offensive Pass Interference not a loss of down? Why is it only a 10 yard penalty? Should there be varying levels of the penalty? If a receiver mugs a defender to prevent an interception, shouldn't that be ruled an interception and ball at the spot for the defense? Defensive pass interference is the most drastic penalty, so why is offensive pass interference dealt with so lightly?
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Andrew Ruck
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Posted:
10/2/2024
3:07 PM
Football games take too damn long and have way too much boring non-action time. I used to roll my eyes at people upset over game length, but having 3 kids and a busy life, each trip to Athens I am amazed at how long I am in Peden and this past Saturday was no exception.
It is radical (and therefore would probably never happen), but I've proposed before that the play clock on 1st down stay the same, and allow teams to huddle and sub freely. But the play clock on 2nd & 3rd down be substantially short (forcing no huddle) and no substitutions allowed. 4th, given the decision needing made and whether to bring special teams in, you probably have to go to the full play clock as well. Maybe something like 40/20. It basically would make each set of downs it's own event and first downs being the reset opportunity. I would at least like to see them try it out in the USFL or XFL or whatever random league is out there.
The pitch clock in baseball has been incredibly successful and well received. It is the same amount of baseball in less time, with less boring frustrations and interruptions. The flow of the game is infinitely better. This would be the best way I can think of for football to replicate that.
Andrew Ruck
B.B.A. 2003
Last Edited: 10/2/2024 3:08:00 PM by Andrew Ruck
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Ohio69
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Posted:
10/3/2024
9:50 AM
Andrew Ruck
wrote:
expand_more
Football games take too damn long and have way too much boring non-action time. I used to roll my eyes at people upset over game length, but having 3 kids and a busy life, each trip to Athens I am amazed at how long I am in Peden and this past Saturday was no exception.
It is radical (and therefore would probably never happen), but I've proposed before that the play clock on 1st down stay the same, and allow teams to huddle and sub freely. But the play clock on 2nd & 3rd down be substantially short (forcing no huddle) and no substitutions allowed. 4th, given the decision needing made and whether to bring special teams in, you probably have to go to the full play clock as well. Maybe something like 40/20. It basically would make each set of downs it's own event and first downs being the reset opportunity. I would at least like to see them try it out in the USFL or XFL or whatever random league is out there.
The pitch clock in baseball has been incredibly successful and well received. It is the same amount of baseball in less time, with less boring frustrations and interruptions. The flow of the game is infinitely better. This would be the best way I can think of for football to replicate that.
Crew games are about 3.5 hours. Saw an epic action/drama packed 21-14 thriller against Miami last night at Lower.com. (Note: it was 3-2 using non American football scoring methodology.) Also way better pretzels via Pretzel Haus stand.
How about no timeouts? Not having your shit together for a play, or the other team out-strategerying you for a play should be part of the game, no?
Can somebody hit a pull up jumper for me?.....
Last Edited: 10/3/2024 9:52:27 AM by Ohio69
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Valley Cat
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Posted:
10/3/2024
10:49 AM
Random Thoughts:
"I sure hope these tackles are ok. Jacob Dennsion deserves to be a healthy starter all year."
"I would love to see another receiver have a breakout game and take pressure off of Owen."
"Why don't they get the ball to Mason Williams more?"
"Is Adonis Williams going to play again this season and if so when?"
"Why hasn't Nolan McCormick touched the ball?"
"When did the cookie selection get so much better in the Endzone Club?"
"Is next season's QB on the roster?"
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Andrew Ruck
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Posted:
10/3/2024
1:33 PM
Ohio69
wrote:
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Crew games are about 3.5 hours. Saw an epic action/drama packed 21-14 thriller against Miami last night at Lower.com. (Note: it was 3-2 using non American football scoring methodology.) Also way better pretzels via Pretzel Haus stand.
Uhh say what? I've been to several Crew games. They are always really close to 2 hours. 45 minute halves x2 + maybe 15 minutes injury time + 15 minute half = 120. As consistent and predictable as any sport. If you're talking driving, parking, walking, etc...sure maybe. In that case a Bobcat football game is 7 hours for me.
Andrew Ruck
B.B.A. 2003
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M.D.W.S.T
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Posted:
10/3/2024
1:44 PM
Valley Cat
wrote:
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"Is next season's QB on the roster?"
Does Collin Schlee have another year of eligibility? :)
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OhioCatFan
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Posted:
10/3/2024
1:53 PM
Will Ten-Win Tim live up to his nickname again this year? He can only lose one more regular season game, if he pulls off another bowl victory.
The only BLSS Certified Hypocrite on BA
"It is better to be an optimist and be proven a fool than to be a pessimist and be proven right."
Note: My avatar is the national colors of the 78th Ohio Veteran Volunteer Infantry, which are now preserved in a climate controlled vault at the Ohio History Connection. Learn more about the old 78th at:
http://www.78ohio.org
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Ohio69
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Posted:
10/3/2024
8:25 PM
Andrew Ruck
wrote:
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Ohio69
wrote:
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Crew games are about 3.5 hours. Saw an epic action/drama packed 21-14 thriller against Miami last night at Lower.com. (Note: it was 3-2 using non American football scoring methodology.) Also way better pretzels via Pretzel Haus stand.
Uhh say what? I've been to several Crew games. They are always really close to 2 hours. 45 minute halves x2 + maybe 15 minutes injury time + 15 minute half = 120. As consistent and predictable as any sport. If you're talking driving, parking, walking, etc...sure maybe. In that case a Bobcat football game is 7 hours for me.
Yeah - was a typo on the time….doh!
Can somebody hit a pull up jumper for me?.....
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Bobcat Love's Sense of Shame
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Posted:
10/4/2024
9:39 AM
Kind of interesting subplot in the AAC: when Army joined, the decision was made that Army & Navy would not play against each other in the regular season, and that the Army-Navy game would be a non conference game, played the second week of December.
As of right now, Army and Navy are 1 and 2 in the AAC, so it's conceivable that Army and Navy could play in back-to-back weeks, with one game in either West Point or Annapolis, and the second in DC.
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